Newsgame

Video game genre
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Newsgames are a genre of video games that attempt to apply journalistic principles to their gameplay. Newsgames can provide context to complex situations which might be hard to explain without experiencing the situation firsthand.[1] According to newsgame developers Ian Bogost, Simon Ferrari and Bobby Schweizer, newsgames are a "body of work produced at the intersection of video games and journalism."[2] Journalists use newsgames to expand on stories so the audience can learn more about the information in an immersive way.

Video games in the news games genre are those that are based on real-world ideas, problems, and events. They resemble political cartoons in the context of video games and aim to provide players a fictitious experience based on actual events. According to game studies scholar Miguel Sicart, news games are a means of participating in public discourse, utilizing the unique affordances of the medium to engage players in important social and political issues.[3][4]

History

The format started with the game September 12 by Gonzalo Frasca,[5] published in 2003. In September 12, the player is positioned in a bomber in the sky, with its sights set on a village in the Middle East. The player must find and kill a terrorist within the village, which is heavily populated with civilians. The player needs to decide when to fire on the village, with the goal of causing as little collateral damage, as too much destruction may cause other civilians to become terrorists.

Examples

See also

References

  1. ^ Cabales, Victoria. "A Brief Introduction to Newsgames". Northwestern University Knight Lab. Retrieved 2022-10-19.
  2. ^ "Newsgames - the MIT Press". Archived from the original on 2012-06-04. Retrieved 2012-06-21., "Newsgames: Journalism at Play," p. 6, by Ian Bogost, Simon Farrari, and Bobby Schweizer.
  3. ^ Sicart, M. “Newsgames: Theory and Design”. International Conference on Entertainment Computing. Pittsburgh, PA. 2008.
  4. ^ Treanor, Mike; Mateas, Michael. Newsgames: Procedural Rhetoric meets Political Cartoons. CiteSeerX 10.1.1.190.1724.
  5. ^ Bogost, Ian; Ferrari, Simon; Schweizer, Bobby (October 2010). "Newsgames: Journalism at Play," p. 11, 12, by Ian Bogost, Simon Farrari, and Bobby Schweizer. ISBN 978-0262014878.
  6. ^ Baker, Chris; Moore, Brian; Lacher, Mike (2016-11-03). "Opinion | 'The Voter Suppression Trail'". The New York Times. ISSN 0362-4331. Retrieved 2023-12-18.
  7. ^ "The Good, The Bad and The Accountant". jplusplus.github.io. Retrieved 2023-12-18.
  8. ^ "Syrian Journey: Choose your own escape route". BBC News. 2015-04-01. Retrieved 2023-12-18.
  9. ^ Hernández, Iván Darío Samudio (15 December 2017). "Newsgames: periodismo y videojuegos ¿una herramienta utilizada en el ámbito informativo colombiano?". Comunicación. 37 (37): 48–49. doi:10.18566/comunica.n37.a05.
  10. ^ "MADRID". Newsgaming. Retrieved 2010-05-05.
  11. ^ "September 12th". Newsgaming. Retrieved 2010-05-05.
  12. ^ "Darfur Is Dying - Play mtvU's Darfur refugee game for change". Archived from the original on 2006-08-03.
  13. ^ "Bacteria Salad - Free Strategy Game from". AddictingGames. Retrieved 2010-05-05.
  14. ^ Kawazu, Edição: Fred di Giacomo, Rafael Kenski, André Sirangelo e Alexandre Versignassi. Reportagem: Maurício Horta. Desenvolvimento e design: Douglas. "Newsgame: O Jogo da Máfia - Superinteressante". super.abril.com.br. Archived from the original on 2015-09-15. Retrieved 2015-09-17.{{cite web}}: CS1 maint: multiple names: authors list (link)
  15. ^ Zanotello, Idealização: Raoni Maddalena; Edição: Frederico di Giacomo e Kleyson Barbosa; Design, Interface e Som: Daniel Apolinario; Programação: Gil Beyruth; Ilustração e animação: Alisson Lima; Texto: Otavio Cohen; Agradecimento: Ana Prado, Breno Castro Alves, Bruno Xavier, Fabiane Zambon, Luiz. "Filosofighters". Superinteressante - Abril. Archived from the original on 2015-08-18. Retrieved 2015-09-17.{{cite web}}: CS1 maint: multiple names: authors list (link)
  16. ^ "1000 Days of Syria". Mitch Swenson. Retrieved 2014-05-04.
  17. ^ "Mobile game documents demolition of historic Moscow buildings". The Guardian. 16 June 2015.
  18. ^ Shaw, Al; Wei, Sisi; Zamora, Amanda (22 April 2013). "HeartSaver: An Experimental News Game". ProPublica. Retrieved 2015-09-17.
  19. ^ "Budget Hero, a game about debt we SHOULD play | Games for Change". gamesforchange. Retrieved 2015-09-17.
  20. ^ "Pule o Muro | 25 Anos do muro de Berlim | Galileu". www.quedamurodeberlim25anos.com.br (in Brazilian Portuguese). Retrieved 2023-12-18.

External links