Game Design Workshop

978-1-138-09877-0OCLC859196163

Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in four subsequent editions, the latest by A K Peters/CRC Press in 2023.

The book is based on the core game design curriculum taught at the USC Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the fourth edition include many notable game designers, including: Eric Zimmerman, Christina Norman, Keita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, Michael John, Asher Vollmer, Elan Lee, Jane McGonigal, Tim LeTourneau, Chaim Gingold, Jenova Chen, Richard Lemarchand, Frank Lantz, Adrian Hon, Stone Librande, Warren Spector, Kellee Santiago, among others.

Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers.[1][2][3] It is in used in game design courses worldwide.[4] [5] [6] [7] [8]

See also

References

  1. ^ Four Must Have Books for Learning Game Designers
  2. ^ Best Video Game Design Books
  3. ^ Popular Game Design Books
  4. ^ Basic Introduction to Game Design syllabus
  5. ^ "Game Design syllabus". Archived from the original on 2014-12-16. Retrieved 2014-12-16.
  6. ^ Game Design Workshop syllabus
  7. ^ Video Game Design and Architecture syllabus
  8. ^ Game Design and Development syllabus

External links

  • Game Design Workshop, 4th Edition, Publisher site.
  • Game Design Workshop, 4th Edition site, 4th Edition author site with archived content from old editions.